Use Of Digital Learning Applications to Improve Students' Learning Interest In Elementary Schools
Abstract
In the rapidly developing digital era, using digital learning applications is one of the new solutions to increase students' interest in learning. This study aims to determine the effectiveness of digital applications in increasing interest in learning, by focusing on three main applications: Quizizz, Google Classroom, and Canva. The research uses a qualitative approach with a literature review from various previous research sources. Previous research on the use of advanced study applications to improve learning in elementary schools. These studies show that apps that feature interactive, mixed media, and different elements can improve student learning, especially in elementary schools. A large number of existing studies demonstrate the importance of computer applications in education and how technology can be used to create enjoyable and effective learning experiences. The number of existing studies varies widely, but overall it shows that this field has been widely explored and continues to grow with advances in educational technology. The results of the study showed that the use of digital learning applications has a positive impact on improving student learning, as Quizizz is effective in increasing motivation through interactive features, Google Classroom facilitates access and management of learning, and Canva stimulates creativity in creating interesting educational media. However, successful implementation of digital learning applications requires adequate technological infrastructure support and skillful creativity in packaging educational materials. This study concluded that using digital learning applications is an effective strategy to increase students' interest in learning in the digital age.
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