Wordwall: a Digital Game Application to Increase the Interest of Rabbaanii Junior High School’s Students in Learning Arabic Vocabulary

  • Fahmi Yahya Abdil Haq Universitas Pendidikan Indonesia
  • Syihabuddin Universitas Pendidikan Indonesia
  • Maman Abdurahman Universitas Pendidikan Indonesia
  • Rinaldi Supriadi Universitas Pendidikan Indonesia
Keywords: Arabic vocabulary, student interest, wordwall aplication


Government policies related to online learning activities since the pandemic have caused changes in the teaching methods used in learning Arabic. Online learning is in line with the spirit of E-Learning in the 4.0 era as it is today. However, in its application there are several obstacles, especially the decline in student interest in learning. One way that can be used to increase student interest in learning is to use the Wordwall application. Wordwall application is an online learning media featuring games, quizzes, discussions, and surveys. This article will examine the use of the Wordwall application as a medium to increase students' interest in learning Arabic vocabulary. The method used in this research is descriptive qualitative method. Data was collected by means of observation, interviews, and documentation. The results showed that with the Wordwall application learning became interactive, easy, fun and helped students understand Arabic vocabulary. In addition, game-based learning with the Wordwall application is perfect for beginners to learn Arabic.